starfinder weapon fusions

A weapon with a quantum storage fusion can be placed into rel-state, erasing it from existence; the weapon remains quantumly entangled with its wielder, and it can be retrieved at any time. The flaming fusion imbues a weapon with the fiery power of a star. In most cases, this is a shoulder holster (the weapon fits under the wearer’s armpit, presumably beneath a jacket). When you score a critical hit with a weapon that has the devastating fusion, you can select two of the critical hit effects to apply to the target (even if you are normally required to select just one critical hit effect). If you select humanoid or outsider, you must also select one subtype. After a glamered weapon is used to make an attack, this fusion is suppressed for 1 minute. While this fusion is active, the weapon’s regular damage becomes nonlethal damage. ... table weapon fusion prices. A Small or Medium creature trying to use a weapon built for a creature that is Tiny or Large suffers a –4 penalty to attack rolls. With the success of Starfinder we will see a lot of other publishers dipping toes into both support of the Starfinder game, as well as their own new games. If you have any suggestions I would love to hear from you at [email protected]. Additionally, ranged attack rolls with the weapon don’t take a penalty due to the effects of storms, strong and severe winds, or windstorms. The name H. Starfinder was an alias used as part of the Liberators' attempt to pose as members of the Alderaanian Biological Research Institute when they came to the Cularin system during the Clone Wars. This negates any miss chance caused by the target having concealment, though it has no effect on miss chances from other sources (and does not offset the miss chance from a target having total concealment). The Starfinder Fanbase for the Starfinder Role Playing Game and the Starfinder Society. It is going to be much easier to completely disconnect from the Pact Worlds. When you add this fusion to a weapon (or create it as a fusion seal), you must select a single creature type (aberration, animal, construct, dragon, fey, humanoid, magical beast, ooze, outsider, plant, undead, or vermin) against which it will apply. Five new weapons for your Starfinder games. Have starship, will roleplay ... the residents of Eox created a weapon powerful enough to … Only weapons that deal piercing or slashing damage can benefit from this fusion. A creation of the Brethedan biotech firm Life Innovations, a, Followers of the Prophecies of Kalistrade use. Only weapons that deal bludgeoning, piercing, slashing, or sonic damage can benefit from a deafening fusion. A target affected by the dispelling critical hit effect is the subject of a targeted dispel magic, as the Spell, using the weapon’s item level as the dispel check’s caster level. You can activate or deactivate the merciful fusion as a swift action. According to the … Press J to jump to the feed. (November 17, 2016). Weapons with the ghost killer fusion can also score critical hits against incorporeal creatures. Any attacks with the weapon are chaotic-aligned. You can activate or deactivate the frost fusion as a swift action. Half the weapon’s damage type is replaced with sonic damage. New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades. Against a designated foe, the bane weapon gains the stunned critical hit effect. You can add this fusion only to a weapon that does not already deal electricity damage. If you are wielding it when you are knocked unconscious, panicked, or stunned, it stays in your hand. Thanks go to my understanding wife, the troubleshooters from the Paizo forums who keep breaking my sheets, and Paizo for making an awesome game. The blasting fusion allows a weapon to make a single attack as a blast (see the blast weapon special property) once per day as a full action. You can activate or deactivate the shock fusion as a swift action. Top of the Table: The Starfinder Interview, Page 2, Game Informer. With the knockdown fusion, a weapon disrupts a target’s center of gravity. Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers. The disruptive fusion imbues a weapon with powerful positive energy designed to disrupt the magical forces that allow undead to exist. You can add this fusion only to a weapon that does not already deal fire damage. The magic of this fusion subdues the damaging effect of the weapon it is added to. With the vorpal fusion, a weapon can tear between the molecules of a creature. Any attacks with the fused weapon are evil-aligned. A creature that gains the shaken condition from a weapon with the ominous fusion can’t gain that condition again from the same weapon for 24 hours. Appearances The Replacements (Mentioned only) You can deactivate this fusion as a move action, in which case the weapon acts as if it does not have the bright property until it is reactivated (which also requires a move action). Play alien races both new and familiar as you explore the mysteries of a weird galaxy. Common weapon fusions are described below. This ability manifests only in high-stakes situations, so you must be in combat and facing a significant enemy for it to gain this critical hit effect. A hybridized weapon still consumes ammunition and battery charges normally. Damage from the weapon overcomes DR/evil and ignores the energy resistance of good dragons and good outsiders. Like in the game, hydrogen is in easy supply — even in an old, exhausted star has an outer shell of cool hydrogen. See Biomes for more information on environments that impose attack penalties, and see Underwater Combat for rules on attacking submerged targets. Weapon fusions are magic unless stated otherwise. Only weapons that do bludgeoning, piercing, slashing, or cold damage can benefit from this fusion. The Warhammer is a specialized version of a magnetar gun, fused with elemental magic to give it the Trailblazer Fusion.. Essentially you are giving up a small amount of damage for a large amount of utility, depending on fusion. A returning weapon flies through the air back to you after you make a thrown ranged attack with it. If the weapon deals two types of damage, both of the damage types become nonlethal. Attacks from a weapon with this fusion deal full damage to incorporeal creatures. New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades. Fusions with limited usage apply to ammunition as well and are considered on a per-weapon … The Star Log.EM series—Starfinder for tomorrow! My character, Quig, had … Damage from the weapon bypasses DR/chaotic and ignores the energy resistance of lawful dragons and lawful outsiders. If the weapon already deals two types of damage, replace one of them with cold (you decide which damage type to replace each time you activate the frost fusion). H. Starfinder was a member of the Liana Liberators. A weapon with the venomous fusion gains the injection weapon special property. Weapons primarily deal damage, and some have additional special properties. This fusion never causes a weapon that normally target KAC to target EAC. If your weapon deals more than one type of energy damage, you select one of those types for the arc critical hit effect to apply to secondary targets when the fusion is added. Attacks from a weapon with this fusion deal full damage to incorporeal creatures. The bane fusion enhances the power of critical hits against certain foes. The descriptions are organized primarily by weapon category (cryo, flame, laser, plasma, projectile, shock, sonic, and uncategorized). If the weapon already deals two types of damage, replace one of them with sonic (you decide which damage type to replace each time you activate the thundering fusion). If the weapon already deals two types of damage, replace one of them with electricity (you decide which damage type to replace each time you activate the shock fusion). The unholy fusion imbues a weapon with divine energy from an evil deity. Source Starfinder Core Rulebook pg. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. The durable fusion uses magical runes and reinforcements to significantly increase a weapon’s toughness. Scoring a critical hit with a weapon with the rel-entrapment fusion forces the target to attempt a Will save; on a failure, the creature is forced into rel-state, temporarily ceasing to exist. In addition, an incorporeal creature (though not an ethereal one) can pick up, move, or wield a ghost killer weapon. It is unknown what the real name of this person was. Set thousands of years in Pathfinder's future, Starfinder is a stand-alone roleplaying game evolved from the Pathfinder rules and designed to bring you a whole new universe of science fantasy adventures. A target affected by the intimidation critical hit effect is shaken for 1d4 rounds (Fortitude save negates). You’re a consummate professional, and you always get the job done, whether it’s scouting enemy lines, hunting down criminals, stealing and smuggling items, or assassinating key figures. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. You can activate or deactivate the flaming fusion as a swift action. Created by Nick Lambert using material from the Starfinder Core Rulebook, copyright Paizo Inc. Incorporating polar ice from particularly cold planets such as Vesk-7, this fusion causes the attached weapon to deliver a creeping numbness. Only weapons that deal bludgeoning damage can benefit from this fusion. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. The wounding fusion causes a weapon to deal exceptionally traumatic damage. Fire damage dealt by the weapon to underwater targets does half normal damage (rather than the normal one-quarter), and other attacks made underwater deal full damage (rather than the normal half damage). The frost fusion imbues a weapon with the icy cold of a dead world far from its system’s sun. Half the weapon’s damage type is replaced with electricity damage. Weapons cost ~50% more each level. When you score a critical hit against a significant enemy with a weapon that has the, First commissioned by the wardens of the prison-planet Daegox 4 and now used in prisons throughout Near Space, the, Famously linked to criminals who worship Lao Shu Po, the. The anarchic fusion can’t be added to weapons that have the axiomatic fusion. A target affected by the immobilization critical hit effect is unable to move from its space under its own power for 1d4 rounds. Weapon fusions cost 15% of the weapon. Damage from the weapon bypasses DR/lawful and ignores the energy resistance of chaotic dragons and chaotic outsiders. Some examples include a fusion that causes cryo weapons to leave slippery patches of ice, a fusion that causes sonic weapons to deafen foes more reliably, a fusion that heals your weapon after its been damaged, and more. Weapons that don’t require attack rolls to affect their targets also can’t benefit from the blasting fusion. It gains the analog weapon special property, and the core function of the weapon is considered to be a hybrid of magic and technology (rather than only the fusion counting as a hybrid item). This fusion causes the target’s cells to overheat and rapidly degenerate. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the severe wound effect. Successful attacks with a weapon with the. Any weapon more powerful than the type listed in the note also negates the ability. Only a single attack each day may benefit from this property, and you must announce before making an attack that it is an injection attack. Weapons can also be built for use by larger creatures with no increase in price. This attack has a maximum range of 30 feet and deals half the weapon’s normal damage. The anarchic fusion imbues a weapon with divine energy from a chaotic deity. The online tools can be found in the menu, or the code for the project can be found over on GitHub. When determining a weapon’s hardness, Hit Points, and saving throws, treat its item level as being 5 higher. Your weapon whispers bolstering words into your mind, allowing you to withstand even mighty terrors such as the colossi of Daimalko. The corrosive fusion weaves the destructive power of acid into the weapon’s form. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to … The unholy fusion can’t be added to weapons that have the holy fusion. In addition to the normal benefits, the runes grant the weapons one or more of the following weapon fusions (see page 191) of your choice: bane, corrosive, ethereal, flaming, frost, holy, merciful, shock, thundering, or unholy. A weapon with the charge disrupting fusion disrupts power sources. In Starfinder, there’s also plenty of gadgets to go around, including lasers, plasma weapons, exotic grenades and, of course, robots. Once per day when you successfully attack a foe with a weapon with the. STAR-Fusion Release v1.7.0, August 17, 2019-requires newly released STAR aligner v2.7.2a, where we updated the chimeric junction reporting, requiring chimeric read alignments to have higher alignment scores than the non-chimeric read alignment counterparts. Only true seeing or similar magic reveals the true nature of a glamered weapon while it is in disguise. If the weapon already deals two types of damage, replace one of them with fire (you decide which damage type to replace each time you activate the flaming fusion). A weapon with the defiant fusion resists efforts to be removed from its wielder. Any attacks with the weapon are chaotic-aligned. The weapon gains the deafen critical hit effect. This allows you to use the Spell gem as if you were a spellcaster with the Spell on your class’s Spell list. Only weapons that deal bludgeoning damage can benefit from this fusion. Only a single attack each day may benefit from this property, and you must announce before making an attack that it is an entangle attack. ; The Scalpel is the premier laser sniper rifle.. The stunned critical hit effect applies only against creatures of the selected type (and subtype, if selected). Fusion in stars takes place in the high-pressure cores. With this fusion, a weapon’s energy damage can slow down the rate of subatomic movement in the target. sfrpgtools is a suite of tools built with HTML and javascript for use with the Starfinder roleplaying game. The thundering fusion imbues a weapon with heightened frequency vibrations. The weapon gains intimidation as a critical hit effect. This fusion never causes a weapon that normally target KAC to target EAC. Weapon Fusion Descriptions. You also gain a bonus to your KAC against combat maneuvers to disarm the weapon equal to one-fifth the weapon’s level (minimum +1). Only a weapon that deals bludgeoning, piercing, or slashing damage can benefit from this fusion. Published by Paizo Publishing and supported by fans and communities across the world. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! The illuminating fusion causes a weapon to gain the bright weapon special property. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the deafen effect. Starfinder hopes to do for space opera what D&D has done for fantasy, Polygon. A magic weapon or a creature with its own damage reduction can sometimes damage the creature normally, as noted below. A weapon with the ominous fusion trails a shadowy haze behind it and moans a menacing dirge in battle. Starfinder Essentials Bundle. The weapon gains the arc critical hit effect. You’re a shadow. The EMP weapon fusion gives the weapon an electromagnetic pulse critical hit effect. This fusion never causes a weapon that normally targets KAC to target EAC. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the dispelling effect. This fusion never causes a weapon that normally targets KAC to target EAC. Scoring a critical hit with a weapon with the, Popular among the Xun of the Golden League, a. Weapon Fusions; Reading Weapon Tables. You can activate or deactivate the thundering fusion as a swift action. Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is affected by the entangle condition. Concealed Carry: A concealed carry holster is designed to help keep a weapon out of sight (see Concealed Weapons and Objects). The bleeding fusion weaves entropic energy into the weapon’s form. The seeking fusion causes an attack from a weapon to veer toward its target. EN WORLD -- Starfinder is a quality game that is likely going to be the point of the spear of a new wave of interest in science fiction/science fantasy gaming. A weapon with the anchoring fusion has a chance to immobilize its targets. The Starfinder Roleplaying Game is a science-fiction/science fantasy role-playing game published by Paizo Publishing.It is built on Paizo's previous game, the Pathfinder Roleplaying Game, both in its game mechanics and universe, but adapted to a more futuristic style than its fantasy predecessor; game content is intended to be easily convertible between the two systems. The Longbow is a plasma Sniper rifle. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Starfinder hopes to do for space opera what D&D has done for fantasy. The holy fusion cannot be added to weapons that have the unholy fusion. Adventures on Absalom Station in the far future of Pathfinder's Planet Golarion. Half the weapon’s damage type is replaced with fire damage. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the intimidation effect. The amount of damage dealt to the secondary target is equal to one-third the level of the weapon with the burst fusion (minimum 1). You can grant no more than 10 total You can apply the devastating fusion only to a weapon with two or more critical hit effects. The weapon gains immobilization as a critical hit effect. Weapons are built to be easily held and used by both Small and Medium creatures. Fusions placed on ammunition cease functioning if used in a weapon disallowed by the fusion, or if used in a weapon when the total levels of the weapon and ammunition's fusions exceeds that of the weapon. Besides acting as a powerful Drift beacon, the Starstone also powers Absalom … A weapon with the Spellthrower fusion is able to have a single Spell gem loaded into it at a time. A weapon with the hybridized fusion replaces much of its technological functions with magic counterparts. Even a brief read of the CRB makes it clear that these small things permeate deeply throughout the setting and mechanics. A weapon with the entangling fusion gains the entangle weapon special property. Damage from the weapon bypasses DR/chaotic and ignores the energy resistance of lawful dragons and lawful outsiders. The fusion causes a weapon to become etched with glowing circuitry and ringed with faint blue-black flames. Weapon fusions are magic unless stated otherwise. With the burst fusion, a weapon’s energy damage can form a small explosion that spills onto a second target. Starfinder Tools. Any attacks with the weapon are lawful-aligned. The Starstone is a magical artifact dating back before the Gap that is now housed on Absalom Station.It acts as an incredibly powerful Drift beacon, attracting Drift engine-powered ships from across the galaxy. Half the weapon’s damage type is replaced with cold damage. Scoring a critical hit with a weapon with the disentanglement fusion alters the target at a subatomic level, causing debilitating and horrific mutations. You can add this fusion only to a weapon that does not already deal cold damage. Other creatures and forces can move the target normally. The shock fusion weaves the electrical energy of the universe into the weapon’s form. ... and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers. You move swiftly, strike suddenly, and always have an escape plan. Like most weapon fusions designed for use on AbadarCorp weapons, the. For example, a limited fire 5 weapon would become limited fire 7. table weapon fusions. The weapon ignores any DR and energy resistance of undead creatures. Its attacks ignore the cover provided by bogs and the cover creatures submerged at least chest deep in water receive from attacks made from the surface. It returns to you just before your next turn (and is therefore ready to use again in that turn). The anarchic fusion can’t be added to weapons that have the axiomatic fusion. ↑ Charlie Hall. (December 9, 2016). The entangle effect ends after 1d4 rounds if the target has not already escaped it. Weapon fusions are magic unless stated otherwise. A weapon with the called fusion must be in your possession for at least 24 hours for this ability to function. A weapon with the holy fusion becomes blessed with divine energy from a good deity. This fusion infuses the disruption of kishalee weapons into the weapon’s output. Weapon Generator. You can add this fusion only to a weapon that does not already deal sonic damage. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. Any attacks with the fused weapon are good-aligned. The entry indicates the amount of damage ignored and the type of weapon that negates the ability. I would say it is worth it, yes. I need help updating the site!If you can help, please send me a message. The weapon gains the severe wound critical hit effect. According to the description of weapon fusions, they can be added to ammunition for half the cost of a normal weapon of that level. If the weapon already deals two types of damage, replace one of them with acid (you decide which damage type is replaced each time you activate the corrosive fusion). Uses. This boon can be used to improve weapons gained as a result of other Starship boons. An entry on a weapon table describes a single weapon, with the following statistics. Generates balanced weapons for the Starfinder RPG with damage curves matched as closely as possible to the core rulebook weapon entries. Once selected, the creature type and subtype can’t be changed. The weapon retains all its properties (including bulk) when disguised but does not radiate magic. 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